Sunday, December 16, 2007

Strangle Hold review

Strangle Hold is an unrealistic third person shooter. I'm just getting that out of the way, just because I had to suspend disbelief so many times just to slightly enjoy this game. But taking a few hudnred bullets and having bloodstains all over you won't go away with a single medkit.

The basic gameplay elements of Strangle Hold revolve around slowing down time and doing cool moves to finish of enemies. One scene has you sliding down a rail while shooting down air condition systems and signs to crush enemies. Its over the top, but surprisingly not very bloody. So tequila time lets you slow down time and perform stylish kills, but you can only have that active for about ten seconds. Its gauge refills slowly. So you can leap through the air, ride rails, and back flip off walls. The next thing is is that the environments blow up quite nicely. A bullet could take out a chunk of a concrete pillar, while ten could take down the concrete to just re-rod.
A shotgun shell could demolish part of a wall. My favorite is when the house start blowing up. That was awesome.

The final part of this formula is the "Tequila bombs". Get enough stars (from getting stylish kills) and you fill up your tequila gauge. Then you can heal your self, fire off 5 clips worth of hot and be immune to damage for a few seconds, get a single precise shot and last but not least spin around and kill all the enemies in the room.

While Strangle Hold may sound like a blast, it has its fair share of flaws. Bad AI causes the enemies to just sit there firing until they get hit, and the signle player campaign is short and a little repetitive. Beside that, a nitcable lack of polish make this game feel a little rushed.
7/10

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