Friday, January 18, 2008

Metroid Prime 3 first impressions

So I just rented Metroid Prime 3: Corruption. It's not really what I was expecting. In the past, Metroid was a side scroller with allot of shooting. So then the Gamecube comes out the game not only makes the switch to 3d, but to a fps. Most fps's control by moving the left stick and looking with the right stick. Not Metroid! Our off all the first person shooter's I have played, that game was the hardest to control. You to hold a button just to look around! Everything else was fine, but the controls were just so bad.

Well, now the inevitable Wii version is out. I was fairly impressed with the basics of the game, with the player sort of manipulating objects with realistic motions. You would twist things with a twist motion, pull them out by actually pulling out... The problem being that this only works one some objects, like controls panels where it only manages to be annoying and imprecise. But rather then move your hand around pick up objects, which would be quite amazing and immersive, but no. Quite like the speech craft mini game in Oblivion, it just feels tacked on.


Besides that minor flaw, everything else holds up fairly well. Combat is well handled and fun, and an intuitive control scheme for your grapple beam feels nice when fighting shielded enemies.

Metroid Prime is set to be the game that Wii owners have been waiting for since that rather bland Red Steel came out. I will try to review it soon.

No comments: