Wednesday, May 7, 2008

The evolution of the shooter genre

 A trend has occurred in gaming. Genres are being blurred, and stealth and action are now fairly commonly appearing in the same game. Rpg elements are in games like Cod 4 and Bioshock. This is is the evolution of the genre.

 Take Crysis for example. It has shooting, driving, stealth, open world gameplay, rpg elements (weapon customization), and a rudimentary class-like system which is all about using the right suit power when, with some highly scripted and fun gameplay at the end. Crysis is really a next gen fps. 

 So what is next gen? It's certainly not graphics, though amazing graphics do help with immersion. It's not downloadable content, even though thats quite amazing. Next gen is,simply put, freedom and options. It all started with Oblivion. This was, in my opinion, the first next gen game. You could be the character you wanted to be, not something shoehorned into a class. The quests were the same for each adventurer, and you could decide important things in the quest's, and these would have real impacts on the game world. Should you  kill the corrupt baron or let him face justice in court? It was decisions like these that made Oblivion something special.

 And freedom is not necessarily open world. Gears was free in that you could snipe or get up close and personal with a chainsaw. You could make choices about which path to go down, and the overall experience is amazing. You can order your squad to cover you, or you can cover them as they advance.

 Even though you have a set of objectives, there are many ways to go about them. This is really a next gen philosophy. Bioshock, Assassins Creed ( in a different way the most though), and Cal of Duty 4's multiplayer are all great examples of this. 

 Another next gen thing is immersion. This is where the Wii succeeds with its motion sensing. While the Wii's motion sensing is ineffective at best, the potential is still there. A few motion sensing gimmicks thrown in here and there greatly help with immersion. Bear in mind that "shaking the wii mote upwards" is the same thing as shaking it downwards. Motion sensing control schemes lose allot of precision, to the points where only one or two of these should be used.

 And this takes me back to the evolution of the fps genre. Rpg customization and more community tools are an inevitable thing. The basics are in place with forge (Halo 3) and the perks system (Cod 4). 

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