Saturday, October 18, 2008

Team Fortress 2 review

TF2 has been under development for a long time. The first game was a free mod for Quake and was soon adapted for Half Life 1. Soon after that, Tf2 was announced. Now, a decade later, its out.

The most obvious thing about TF2 is the art style. It looks like a Pixar movie with guns. Since there is no way to describe it, here is a picture
The graphics actually have a much more practical application then just looking cool. They are designed so that each class has a distinct out line. In most games most classes have different skins, but animate the same. While this system is fine for seeing what class a certain player is up close, it fails utterly from afar. In TF2,  since each character has such a distinct outline, you can see who's who from a distance. While this may not sound game changing, it allows you to see who is around you very quickly at any given time, this is essential when things get chaotic.

The nuts and bolts of TF2 gameplay is about class warfare. Each class fills a niche, and some will be entirely ineffective against certain classes whilst others will excel. The game is roughly based around supporting the offensive classes with defensive classes to slowly inch your way forward. The game does a great job of having a frontline mechanic, as sentry guns provide a very strong disincentive to go to far in into enemy territory. 

The only real problem with TF2 are them maps. A few have certain instances where a single engineer can just absolutely dominate with a sentry gun, and pyros never really seem to do okay. They either laughably fail completely or kill the entire team. It makes playing them frustrating. 
overall 9/10

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