Tuesday, May 29, 2007

Rise of nations reveiw

You hear the sound's of battle as your troops swords collide with those of the enemy's. Trebuchets fire their payload and huge rocks hit enemy building's. Then you realize tht your infantry are being beaten by the enemy's. You let them keep fighting and begin pulling out other troop's. But it is too late. You infantry are killed and you retreating troop's are cut off anbd slaughtered by the enemy. Your invasion is a failure.

Skip foward a hundred year's or so. Your troop's now have gunpowder weapon's. You have made peace with the enemy by bribing their officials before they march on your capital.
But that old conflict erupt's when the enemy ( Ottomans ) attack your allie. This time you have the advantage. That last attack hurt the enemy. He do's not have gunpowder weapon's. You use this to your advantage. You create a horde of infantry and charge past their initial defenses at the border and slaughter their swordsmen in their streets. Cannon fire on their base. Many men are killed. You take out their barracks and stables first, denying them military power.

The rest of the battle is childs play, with you large force killing any survivor's they encounter. You quickly capture all the enemies cities, and sack their capital. The day is yours. For Now.

All this and much more can happen in Rise of Nation's, a rts from big huge games.
In this game, you take one chosen civ from spear's to nukes. Throughout this you will crush empires, destroy armie's, forge and break alliances and possibily trigger or survive a nuclear armegeddon. That, plus your army's ussually have a lot guy's ( around a hundred ) make for some high qaulity rts action unlike any other game's.

At it's most basic level, Ron (rise of nations) unfolds like this:
Emperor noobface hates you. Emporer noobface declares war on you.You train some units. Their is a big battle. It is a draw. Emporer noobface retreats. You counterattack him. He wants peace. You denie it. You destroy his capital. He loses. You win.

At it's most complecated level, ron plays like this:
You assighn villagers to mine and chop wood. You protect their camps with a series of towers and entrenchged military units. One age later, Emporer noobface declares war on you. Your scouts confirm he is going to come through the narrow valley pass in the backdoor of your base. You set up some defensive positions and assighn troops to spring a trap. A easily killed by melee cavalry unit of archers is deployed at the bottom of the valley pass. several units of counter cavalry or counter tank units are at eather side of the valley. once the attack arrives, the trap springs killing many cavalry in the process. You reset the trap, but this time set the bait for oneother unit type. This time, the entire enemy army attacks. But there is a problem. The enemy is one age ahead of you! His troops are extremely effective, your's are extremely dated. Luckily for you, clever tactics win the day.

Emporer noobface negotiates for peace, and you accept nkowing that it is beneificial for both civs. Now what I just described is noly a glimpse of the gameplay of ron. All this good tactics and diplomacy and strategy make this game on that, while not perfect, is still extremely great and cannot be missed.

8.5 out of 10.

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