Tuesday, May 29, 2007

Updates: Good or Bad?

A new practice has emerged from the industry of gaming. Since most pc's are connected to the internet, developers have begun patching games on the Pc. Now, this is ussally a good thing, but certain games ( I'm looking at you dark messaih ) have shipped before they are done. Dark messaih of might and magic, when it shipped, did not have some of the promised game modes for mp. Many a great game have been rushed, and the publisher simply said to ship it, regardless of whether it is ready or not. The developers then had to patch the game, but they could not patch in ton's of planned content that may have been planned.

On the other side of the spectrum, the dev team can patch up a game once it has shipped, fixing any glaring imbalances or glitches. A particulary good example of this is what happened with Gears of War. That game's mp was rushed, and once it shipped the game was rampant with glitches. Said glitches put off many players who liked the single player game. Even though it took a while, Epic game's eventually fixed almost all the glitches, or made them next to immpossible to execute.

And now this practice has expanded to the console market, which is rapidly going online. Will publisher's continue to force dev team's to ship game's before they are ready, or will they use patches like Epic?

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