Tuesday, June 19, 2007

Super Smash bros reveiw

When I got a game cube, I had this game. I still played it a year after that.And the year after that. And I still play it now. It takes a rare kind of game for me to play it that long( The only other game that that replay value was Gears.). And that's exactly what Smash bros is. Not only is it of a dying genre on consoles, it's also nearly perfect in it's own right.

What makes Smash bros special is that it takes many elements and executes them nearly perfectly. Your chosen character fights in one of many arenas, each with it's own unique style( not many simple retexturings here folks- almost everything is original) and wins it by killing the most enemies. You kill a hostile by smashing him to point where he flys off the map, resulting in a spectacular beam of light shooting up from where he died.

How do you hurt enemies? Your warrior has attacks in every direction, executed by hitting A button( not any button. Only the A button on the controller. Its for the game cube) and a direction on the analog stick. It's not quite perfect, but it's easy to use. Your character performs more powerful moves,usually ranged or something different then a melee, by hitting B button and an analog direction. you can use more melee attacks with z stick, and once you master these, you have nearly mastered the game. Combine these moves with a z button grab, and you have a fairly polished fighting system.

But all the fighting system polish in the world could not save a game from mediocrity by itself.
And this is where Smash bros suceeds even more. Everything about the game is polished to the point where the world shines on the disc. You have many unique maps, a TON of characters, and a lot of different items and game modes that add a level of randomness to the game.
All in all, 9.5 out of 10.

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